Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
Subscribe to Blog via Email
Sections
@MMMooshme
My Tweets-
Recent Posts
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
- The CUNY Games Conference 10.0 January 25, 2024
Tag Cloud
#scienceFTW 3d modelling 3d printing 360 video 360 video series amnh audioboo augmented activity guide augmented reality badges capturing dinosaurs card games CaughtinTime CCNY clive thompson crime scene neanderthal data visualization digital fabrication digital learning week DML2013 field museum games girl scouts gutsy hololens killer snails MCN micromuseum microrangers minecraft Minecraft at the Museum mobile mobile apps mobile games object-oriented pterosaurs SciBullUpdate smithsonian tango video video bridge video games virtual reality voicethread youthagencyArchives
Top Posts & Pages
- Video Games - The Great Connector: behind the scenes on (one of) my proudest achievements
- Interview with Kate Carmody on the Museum of Modern Art and Games as Curated Objects
- Interview with Brenda Hernandez, National Museum of Mexican Art: “In an homago state of mind”
- A Youth Critique of the Louvre's new Audio Guide on Nintendo 3DS
- Big News: My Sondheim Book Has Found Its Publisher
Blogroll (DML)
Blogroll (museum)
Ubertexts
Monthly Archives: October 2012
Graduate Students Designing Games to Teach Genetics
I was invited to be a quest critic for a class at the Parsons New School that had challenged the students to work with educational content related to genetics and then design a multimodal game to engage and teach high … Continue reading
Posted in Practice
Comments Off on Graduate Students Designing Games to Teach Genetics
Tabling with Hive NYC at the Grantmakers For Education Event
Tonight I had the wonderful opportunity of running an AMNH table, coordinated by Hive NYC, at the Grantmakers For Education conference in New York City. It was my first opportunity to a) talk publicly about my work, 2) work directly … Continue reading
Posted in From My Work
Tagged 3d modelling, apps, YouthCaN
Comments Off on Tabling with Hive NYC at the Grantmakers For Education Event
Interview with David Wells, NYSCI: Launching a Museum-based Maker Space
I recently wrote here (re: Make Science?) about the emergence of Maker Culture, 3D printers, and my interest in figuring out what they might afford museum-based learning. This led me to David Wells, the new Manager of Creative Making & … Continue reading
Interview with Dirk vom Lehn: Using Technology in Museums to Support Learning Through Social Interaction
Dirk vom Lehn is a sociologist and lecturer in marketing, interaction and technology in the Department of Management at King’s College London. With his colleagues at the Work, Interaction and Technology Research Centre and the Marketing Group, he undertakes research … Continue reading
Posted in Interviews, Theory
2 Comments
Make Science?
A few weeks ago I went to the New York Maker-Faire. Maker-Faire, a wild outdoor carnival where technology and art meets ingenuity and oddness, has been coming to the city for the past three years. According to Wikipedia, Maker Faire … Continue reading
Hacking an iPod with Water
I was walking through the office yesterday when Nathan J. Bellomy pulled me over. Amongst other things, Nathan coordinates the YouthCaN group at the museum. (YouthCaN is a youth led organization that uses technology to inspire, connect and educate people worldwide … Continue reading
Edge Project Report: An Overview
In a recent post (re: Edge Project Report: Bringing Disruptive Innovation Into Museums) I introduced the concept of Edge Projects (“expanding the capacity of civic and cultural institutions to use digital media as innovative educational platforms that engage youth in … Continue reading
Interview: Evan Matthew Fuchs, 5th Grade Teacher and Digital Innovator
For the past 13 years, Evan Matthew Fuchs has been teaching 5th grade at the Green Vale School on the north shore of Long Island. A geek at heart, Evan is always looking for fun, cutting-edge ways to expand his … Continue reading