Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- The 2024 National Egg Cream Invitational March 19, 2024
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
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Top Posts & Pages
- The launch of Minecraft at the Museum of Natural History
- Has the @CooperHewitt Pen Turned Museums into Libraries? A Visit to the Renovated Cooper-Hewitt Museum
- Minecraft and the Human Microbiome
- Teaser for Video Game Exhibit in Harlem: The Great Connector
- Video Games - The Great Connector: behind the scenes on (one of) my proudest achievements
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Monthly Archives: January 2014
The Present and Future of Digital Fabrication in Museums: Interview with Duann Scott, Shapeway’s Designer Evangelist
In December we had a museum crawl, starting downtown with the new elevator shaft-sized Museum (read my review) then headed up to the Museum of Art and Design in Columbus Circle to see Out of Hand: Materializing the Postdigital. The … Continue reading
Using “String and Sellotape” To Build the Magic Tate Ball: A Behind-the-scenes Interview with Ben Templeton
Can you recall, as a child, the wonder of asking a question and then shaking that round black lump of mystery called a Magic 8 Ball? Can you remember how it felt the moment before the answer was revealed through a haze of colored liquid? The Tate … Continue reading
Posted in Interviews
Tagged mobile apps
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Developing Science-based Games with Teens: An AMNH Intern Reflects
J. Shepard Ramsay was an intern at the AMNH, from NYU’s Program in Digital Media Design for Learning, in our #scienceFTW program. With the conclusion of the program last week (snff snff) I asked Shepard to review his time in … Continue reading
Posted in From My Work, Practice
Tagged #scienceFTW
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Learning Big Things From Small Stuff (in an elevator): An Interview with “Museum” Co-founder Alex Kalman
On the fringe of Chinatown, I followed the flow off Broadway into an empty tributary, stepping on questionable street trash as I crossed to enter the alleyway containing the unusual and unexpected Museum, located in an abandoned elevator shaft. The … Continue reading
Posted in Interviews
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How Much Tech Is Too Much?
How much is too much technology in a science center or museum, or is the sky the limit? Does it engage or distract? These were the questions posed to me and my colleagues at museums and science centers around the … Continue reading
Posted in Theory
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The 3rd Month of #scienceFTW: Pterosaurs!
When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading
Posted in From My Work, Practice
Tagged #scienceFTW
Comments Off on The 3rd Month of #scienceFTW: Pterosaurs!
The 3rd Month of #scienceFTW: Pterosaurs!
When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading
The 3rd Month of Minecraft at the Museum: Vikings, Giant Flowers, and More
When I first posted about Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway, while in November (see: The 2nd Month of Minecraft at the Museum: Poison, Food, … Continue reading