Monthly Archives: April 2014

MicroMuseum, Session 7 – Storyboarding AR Ideas

In an attempt to pick the two exhibits (out of five still under consideration) for the prototype of MicroRangers, we used transparencies over photos of the actual exhibits to develop potential storyboards of the augmented reality “microgames” players will have … Continue reading

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NY1 Coverage of Pterosaurs at the 11th Annual Games for Change Festival

At last week’s 11th Annual Games For Change Festival, I had the opportunity to run into my good media buddy Adam Balkin, from NY1. He was the first to report on G4C when it first began and he has never … Continue reading

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Flying Pterosaurs at the Games For Change Arcade

This Saturday was a blast. More than a dozen awesome people associated with the Museum come out to staff the AMNH booth at the (get ready!) Games For Change Arcade at the Tribeca Film Festival’s Tribeca Family Street Fair. And … Continue reading

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“The Minecraft Experience” Panel at G4C2014

This morning I was delighted to be on a painfully-short :30 panel about Minecraft and learning at the 11th Annual Games For Change Festival. The other panelists are others I love being and working with, so it was great to … Continue reading

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MicroMuseum, Sessions 5 & 6 – Setting the Location

The youth spent two whole days of their spring break with MicoMuseum for our 5th and 6th sessions. And boy did we get things done!! The first day we explored children’s games designed by Toca Boca, as well as their … Continue reading

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Is Minecraft Just A Shiny Bauble?

Tomorrow I will be on a panel at the 11th Annual Games For Change Festival, addressing The Minecraft Experience. Chatting with the moderator (Nick Fortugno) in advance, he asked me a question that led to this post. My memory is … Continue reading

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Me and the Games For Change Festival: Where to find me

Tomorrow begins the 11th annual Games For Change Festival, with a projected attendance of 800 people, over four days. What a difference 11 years makes! When we co-founded it in 2004, we could barely schedule enough speakers for a half-day … Continue reading

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James Paul Gee on Museum-based Learning, the Maker Movement, and How Not To View a Cézanne: An Interview

Last month a number of our digital youth learning projects were mentioned in an article in the New York Times (re: At Play in Skies of Cretaceous Era). While the article largely focused on our new exhibit on pterosaurs and … Continue reading

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Pterosaurs: The Card Game Now Available for Online Purchase

All I can say is WOW! This morning I delivered a box of Pterosaurs: The Card Game to the AMNH store (where all profits go to the Museum). By the end of the day I could see the decks available … Continue reading

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MicroMuseum, Session 4: Iterative Design & The Hall of Ocean Life

In our fourth session of MicroMuseum we looked at the process of iterative design and how it relates to what we will be doing over the next two months. Each youth picked a random piece of paper bearing one of the … Continue reading

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