Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- The 2024 National Egg Cream Invitational March 19, 2024
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
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Search Results for: minecraft at the museum
Final Project from MineCraft at the Museum: Natural Selection (video)
Last January we concluded our 25-session after school Minecraft at the Museum program. Over the course of the program, the teens worked in small group to design a range of science-based learning experiences. For their final project, we challenged them … Continue reading
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The 3rd Month of Minecraft at the Museum: Vikings, Giant Flowers, and More
When I first posted about Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway, while in November (see: The 2nd Month of Minecraft at the Museum: Poison, Food, … Continue reading
The 2nd Month of Minecraft at the Museum: Poison, Food, Biomes, and More
When I last posted about our first month of Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway. Led by Rebecca Saunders and Teacher Gaming’s Joel Levin (with … Continue reading
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Minecraft at the Museum Session 10: The Power of Poison
Later this week I will post November updates for both #scienceFTW and Minecraft at the Museum. But first, as a warm-up – the Minecraft at the Museum session on poison! On November 19th, M@M followed its current curricular format: introduce … Continue reading
The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs
A few weeks ago we launched our new after school program, Minecraft at the Museum. This 25 session program for high school students is using Minecraft to teach youth about a wide range of science content, how learning experiences are … Continue reading
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The launch of Minecraft at the Museum of Natural History
Minecraft, the indie-success video game that has sold more than 20,000,000 copies in under two years, is now coming to the American Museum of Natural History. Its players learn how to “mine” natural resources in their unique, resource-rich world and … Continue reading
Microbiomes, Museums, and Minecraft
I am a Minecraft Mentor. Part of my duties is to write about our experiences on the Minecraft Education Edition Blog, the official Minecraft blog for educators. Based on reports by both Hannah Jaris, AMNH Senior Coordinator in Youth Initiatives, … Continue reading
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Sneak peak at cover for my upcoming book on museum design
Making Dinosaurs Dance: A Toolkit for Digital Design in Museums takes the reader behind the scenes to learn how the American Museum of Natural History innovates visitor digital engagement, highlighting design techniques used both there and at museums around the … Continue reading
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Invitation to be an early reader on my 2022 book on digital design in museums
If you haven’t heard, I have a book coming out next year on digital design in museums (from the American Alliance of Museums with Rowman & Littlefield in August, 2022). Having recently completed my first draft, I am now looking … Continue reading
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“Gamifying Museums Pt 2. – Aardman and The American Museum of Natural History on the Dos and Don’ts”
Blooloop is an online resource for “professionals working in the visitor attractions sector.” They have recently been exploring games and museums, with the second half of their latest post focusing on our work at AMNH. For the full article please … Continue reading
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