Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- Matching Minds Published and Exhibit Launched October 10, 2025
- A 25-year career retrospective interview with me (by youth in India) October 10, 2025
- Sondheim Week at the New York Public Library for The Performing Arts September 16, 2025
- Matching Minds: Book in Hand September 11, 2025
- Prototyping the Future: A 10-Day Dive into AI, Games, and Learning July 3, 2025
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- #scienceFTW
- 3d modelling
- 3d printing
- 360 video
- 360 video series
- amnh
- audioboo
- augmented activity guide
- augmented reality
- badges
- capturing dinosaurs
- card games
- CaughtinTime
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- crime scene neanderthal
- data visualization
- digital fabrication
- digital learning week
- DML2013
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- gutsy
- hololens
- killer snails
- MCN
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- minecraft
- Minecraft at the Museum
- mobile
- mobile apps
- mobile games
- object-oriented
- pterosaurs
- SciBullUpdate
- smithsonian
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Author Archives: Barry
My Interview With a Teen Who Designed His Own Museum AR Mobile App
It is not unusual that I meet someone who wants to show me their amazing new tech tool they think is just right for the learning in the museum. I’m fortunate to learn about their creativity and entrepreneurship. What is … Continue reading
Posted in Interviews
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Final Presentation by #scienceFTW
Ruth Sherman is a new intern at the AMNH, from NYU’s Program in Digital Media Design for Learning. She assisted in the last month of programming for #scienceFTW program and graciously offered to write up the exciting final program session, … Continue reading
The Present and Future of Digital Fabrication in Museums: Interview with Duann Scott, Shapeway’s Designer Evangelist
In December we had a museum crawl, starting downtown with the new elevator shaft-sized Museum (read my review) then headed up to the Museum of Art and Design in Columbus Circle to see Out of Hand: Materializing the Postdigital. The … Continue reading
Using “String and Sellotape” To Build the Magic Tate Ball: A Behind-the-scenes Interview with Ben Templeton
Can you recall, as a child, the wonder of asking a question and then shaking that round black lump of mystery called a Magic 8 Ball? Can you remember how it felt the moment before the answer was revealed through a haze of colored liquid? The Tate … Continue reading
Posted in Interviews
Tagged mobile apps
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Developing Science-based Games with Teens: An AMNH Intern Reflects
J. Shepard Ramsay was an intern at the AMNH, from NYU’s Program in Digital Media Design for Learning, in our #scienceFTW program. With the conclusion of the program last week (snff snff) I asked Shepard to review his time in … Continue reading
Posted in From My Work, Practice
Tagged #scienceFTW
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Learning Big Things From Small Stuff (in an elevator): An Interview with “Museum” Co-founder Alex Kalman
On the fringe of Chinatown, I followed the flow off Broadway into an empty tributary, stepping on questionable street trash as I crossed to enter the alleyway containing the unusual and unexpected Museum, located in an abandoned elevator shaft. The … Continue reading
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How Much Tech Is Too Much?
How much is too much technology in a science center or museum, or is the sky the limit? Does it engage or distract? These were the questions posed to me and my colleagues at museums and science centers around the … Continue reading
Posted in Theory
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The 3rd Month of #scienceFTW: Pterosaurs!
When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading
Posted in From My Work, Practice
Tagged #scienceFTW
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The 3rd Month of #scienceFTW: Pterosaurs!
When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading
The 3rd Month of Minecraft at the Museum: Vikings, Giant Flowers, and More
When I first posted about Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway, while in November (see: The 2nd Month of Minecraft at the Museum: Poison, Food, … Continue reading
