Category Archives: From My Work

These are posts that have to do with my day to day job at the American Museum of Natural History.

MicroMuseum Sessions 10 and 11 – Scriptwriting!

We got down to script writing after playing our version of “Rock, Paper, Scissors,” a game we call “Microbes, Microbes Everywhere!” in which bacteria eats protist, protist eats virus, and virus eats bacteria. Each, of course, has it’s own movement … Continue reading

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Capturing Memories with MOUSE at the American Museum Of Natural History

In February we developed a fascinating new program with MOUSE: Capturing Memories. MOUSE just posted a great update of their experience. Check it out here, or just read below. Capturing Memories with MOUSE at the American Museum Of Natural History … Continue reading

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The Launch of the New #TinyTr – Fun Photos!

Today, at the Museum’s annual Identification Day we launched a NEW TinyTR bust, co-developed with our good buddies at MakerBot (who, as you can see below, have been awesomely promoting it). Every visitor to ID Day was offered their own … Continue reading

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How Digital Fabrication Is Advancing Museum-based Science

For the past few week’s I’ve been teasing the TinyTRs (formerly known as TinyTeddys). Working with MakerBot, we’ll be giving out free TinyTRs this Saturday to the first 2,000 visitors at our annual Identification Day. But to be honest, that’s … Continue reading

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MicroMuseum, Session 8 – Microscopes, Malaria and Movie (oh my)

This was an action packed session!! Right away we rushed to see Mysteries of the Unseen World, the latest AMNH Imax movie in our new 3D theater. These mysteries included things that are too small to see like… MICROBES! It was a fortuitous … Continue reading

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MicroMuseum, Session 9 – The Big Reveal!

In this session the big decision was made!! The two sites for the prototype will be… Water Buffalo (and Methanogen) and Coral (and Zooxanthellae)

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MicroMuseum, Session 7 – Storyboarding AR Ideas

In an attempt to pick the two exhibits (out of five still under consideration) for the prototype of MicroRangers, we used transparencies over photos of the actual exhibits to develop potential storyboards of the augmented reality “microgames” players will have … Continue reading

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NY1 Coverage of Pterosaurs at the 11th Annual Games for Change Festival

At last week’s 11th Annual Games For Change Festival, I had the opportunity to run into my good media buddy Adam Balkin, from NY1. He was the first to report on G4C when it first began and he has never … Continue reading

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MicroMuseum, Sessions 5 & 6 – Setting the Location

The youth spent two whole days of their spring break with MicoMuseum for our 5th and 6th sessions. And boy did we get things done!! The first day we explored children’s games designed by Toca Boca, as well as their … Continue reading

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Is Minecraft Just A Shiny Bauble?

Tomorrow I will be on a panel at the 11th Annual Games For Change Festival, addressing The Minecraft Experience. Chatting with the moderator (Nick Fortugno) in advance, he asked me a question that led to this post. My memory is … Continue reading

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