Author Archives: Barry

About Barry

Innovating solutions for learning in a digital age.

Part 3 of 3: So, How Did The Transition Feel?

(This is the fourth and last in a series. If you want to go to the third, go here, or to start at the beginning, go here) The Jewish High Holidays took place during the transition period between when I … Continue reading

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Interview with Jeffrey Yohalem, Game Writer for Assassin’s Creed & Far Cry 3: Re-thinking Museums From the Outside

Occasionally this blog will look beyond the world of museum-based learning to explore what we can learn from those outside looking in. This interview will focus on commercial game design – specifically those multimillion dollar beasts that rival movies at … Continue reading

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Field Trip to the 1st Consumer 3D Printer Store

Today AMNH’s Youth Initiatives and Microscopy departments (how’s that for a pairing) took a field trip to the MakerBot store in SoHo. We met with Liz Arum, MakerBot’s Education Outreach and Curriculum Development Coordinator, and the good people of the … Continue reading

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Designing in Negative Space – Digital Media at Discovering Columbus

Today, on my way to work, I checked in on Foursquare at Discovering Columbus, visiting it in its final days before it comes down. As you can see below, it was described as an “art gallery.” That, in and of … Continue reading

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Geocaching Comes to the AMNH

This past Friday I had the pleasure of supporting AMNH educational staff (namely, Nathan J. Bellomy) to bring geocaching to YouthCaN. YouthCaN is an international, youth-led organization that was once founded with iEARN at the museum and uses technology to … Continue reading

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“What’s it like to work at the AMNH?” The Museum and the Museum

As I approach the end of my second month at the AMNH, I am often asked by friends and family, “So, what’s it like to work at the Museum?” And what I tell them goes something like this: I work … Continue reading

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My 1st 3D Captured, Modeled, and Printed Object

I have played with 3D printing in the past – I helped my son make a dollhouse clock in Sketch-up, which a friend then printed, and at Maker-Faire this year I used an iPad app to doodle the AMNH logo … Continue reading

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New York Times Coverage of our Virtual Worlds Programs

While I can’t take any credit for the work described in this week’s New York Time’s article, “Engaging Children With the Siren Call of the App,” I am pleased as punch to see so much attention go to my colleagues … Continue reading

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Graduate Students Designing Games to Teach Genetics

I was invited to be a quest critic for a class at the Parsons New School that had challenged the students to work with educational content related to genetics and then design a multimodal game to engage and teach high … Continue reading

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Tabling with Hive NYC at the Grantmakers For Education Event

Tonight I had the wonderful opportunity of running an AMNH table, coordinated by Hive NYC, at the Grantmakers For Education conference in New York City. It was my first opportunity to a) talk publicly about my work, 2) work directly … Continue reading

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