Category Archives: From My Work

These are posts that have to do with my day to day job at the American Museum of Natural History.

Microbiomes, Museums, and Minecraft

I am a Minecraft Mentor. Part of my duties is to write about our experiences on the Minecraft Education Edition Blog, the official Minecraft blog for educators. Based on reports by both Hannah Jaris, AMNH Senior Coordinator in Youth Initiatives, … Continue reading

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“Gamifying Museums Pt 2. – Aardman and The American Museum of Natural History on the Dos and Don’ts”

Blooloop is an online resource for “professionals working in the visitor attractions sector.” They have recently been exploring games and museums, with the second half of their latest post focusing on our work at AMNH. For the full article please … Continue reading

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Our Video Bridge – using a telepresence robots to connected with Canadian First Nations – in the New York Times

Today the New York Times features an article, Let a Robot Be Your Museum Tour Guide, that explores the emerging role of telepresence robots within museum halls. Please check it out. However, if you only have a few more seconds, … Continue reading

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Jan Update: Gamifying Science Data

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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My Weekend With Mixed Reality

I’ve had my conversion moment – I now believe in the power and potential of mixed reality. In this post I want to explain how it happened and what it means for the future of museums. I first wrote about … Continue reading

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A Suggested Model for Future-proofing Digital Interactives

Last fall, after my experience observing visitors interacting with biological science data through an augmented shark, it got me thinking about how we could learn about future museum visitors by develop cutting-edge prototypes for today’s visitors. Clearly, the tools are … Continue reading

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Youth as Co-developers in a Process to Gamify Science Data

How do you support youth learners to participate as co-creators in a rapid prototyping process? For over four years, our youth programming has invited youth to create with us – card games, mobile games, augmented activity guides and more. Since … Continue reading

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Virtual Weevil and Video Bridge Featured in A.P. Article

I haven’t posted much about my new position at the Museum these past few months (which I hope to rectify soon) but this lovely A.P. piece, “5 Ways Museums Are Using Technology for New Experiences,” focuses on a number of … Continue reading

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Dec Update: Walking Amongst the Stars

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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Nov Update: Adventures in Virtual Reality

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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