Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- The 2024 National Egg Cream Invitational March 19, 2024
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
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Monthly Archives: April 2015
Crime Scene Neanderthal – Public Launch and Coverage in Rotunda
Under the headline, “Solve a Science-Based Mystery Designed by Teens,” the AMNH’s seasonal Rotunda magazine featured a full page article describing Crime Scene Neanderthal in the week before it’s public (beta!) launch this Sunday. (It also includes an official teaser … Continue reading
Posted in From My Work
Tagged crime scene neanderthal, mobile apps
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Preview Object-Oriented, The New Podcast on Digital Learning in Museums
Above is the video preview of my new audio podcast launching in May, Object-Oriented, about digital learning in collections-based museums. I’m so excited! The first podcast will launch in May. You can read more details about it here (or below) … Continue reading
The “Epic Theater” of a New Exhibit on Personal Computing
Have you ever had the experiencing of serendipitously stumbling into an unfamiliar museum to find yourself leaving a short time later in a state of amazement and delight? That happened to me yesterday at the Bard Graduate Center Gallery‘s new … Continue reading
Posted in Critiques
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3 Takeaways From Designing The MicroRangers Prototype
When I first joined the Museum this semester as a game design intern, I was given an overview about MicroRangers: Keeping the Balance: its gameplay, inspirations, and challenges. Essentially, the experience is going to heavily resemble Pandemic and Forbidden Island, … Continue reading
Posted in From My Work
Tagged microrangers
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