Tag Archives: augmented reality

Prototyping Interactive Data Viz: 6. AR SCALES OF THE UNIVERSE

The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to visitors through emerging media. … Continue reading

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Prototyping Interactive Data Viz: 4. AR CONSTELLATIONS

The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to visitors through emerging media. … Continue reading

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Prototyping Interactive Data Viz: 2. CT SCANS WITH HOLOCUBE

The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to visitors through emerging media. … Continue reading

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Prototyping Interactive Data Viz: 1. AR SHARK

The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to visitors through emerging media. … Continue reading

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April Update: A Virtual Shark You Can Hold in Your Hand

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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Lessons Learned in the Iterative Design Process with AR Constellation

Next week at the annual American Alliance of Museums conference in St. Louis, I’ll be presenting with John Durrant, Marco Castro and moderator Lizzy Moriarty to “demystify VR content development and offer attendees the chance to get their hands on … Continue reading

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Jan Update: Gamifying Science Data

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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Youth as Co-developers in a Process to Gamify Science Data

How do you support youth learners to participate as co-creators in a rapid prototyping process? For over four years, our youth programming has invited youth to create with us – card games, mobile games, augmented activity guides and more. Since … Continue reading

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My interview with the author of The Learning Affordances of Augmented Reality For Museum Exhibits on Human Health

Below is a re-blog of my most recent post on DMLcentral, an interview with Camillia Matuk. Read it at its original location, or check it out below. Augmented Reality and Learning in Museums When I read Camillia Matuk’s The Learning … Continue reading

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Dec Update: Walking Amongst the Stars

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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