Author Archives: Barry

About Barry

The Associate Director For Digital Learning, Youth Initiatives at the American Museum of Natural History.

New CNET Article on Use of Telepresence Robots in Cultural Halls

In their recent issue, CNET.com magazine covered the use of Suitable Technologies’ Beam robots within museums. One section detailed our work, now offered on a weekly basis over the summer, which I am delighted to share with you.    

Posted in From My Work | Tagged , , | Leave a comment

June Update: Miniature Golf, Martian-style (or, adventures in mixed reality)

This post is part of an ongoing monthly series that  focuses on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ digital data, and … Continue reading

Posted in From My Work | Tagged , , | 1 Comment

Gutsy Video Review by Zee Garcia

Thanks to Eric Teo for notifying me of this wonderful new video review by Zee Garcia of our card game, Gutsy, from the Dice Tower. Check it out below.

Posted in From My Work | Tagged | Comments Off on Gutsy Video Review by Zee Garcia

Gamifying the Museum with NYU Game Center Graduate Students

This Spring, the American Museum of Natural History and the NYU Game Center partnered to create a classroom-in-residence at the Museum for a course entitled “Designing for Museums.” Students partnered with different departments at the museum to create prototypes, both … Continue reading

Posted in Practice | 2 Comments

Our work in the Verge: “20,000-year Old Artifacts, 21st Century Technology”

A new piece came out a few days ago in the Verge, “20,000-year-old artifacts, 21st century technology: Museums are turning to virtual reality, apps, and interactive experiences to keep tech-savvy visitors engaged“. It’s a lovely overview of how a number … Continue reading

Posted in From My Work | Comments Off on Our work in the Verge: “20,000-year Old Artifacts, 21st Century Technology”

April Update: A Virtual Shark You Can Hold in Your Hand

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

Posted in From My Work | Tagged , , | Comments Off on April Update: A Virtual Shark You Can Hold in Your Hand

Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum

Below is my most recent post on DMLcentral. You can read it here or just continue below: Last year I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it … Continue reading

Posted in Interviews | Tagged | Comments Off on Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum