Author Archives: Barry

About Barry

The Associate Director For Digital Learning, Youth Initiatives at the American Museum of Natural History.

Our Video Bridge – using a telepresence robots to connected with Canadian First Nations – in the New York Times

Today the New York Times features an article, Let a Robot Be Your Museum Tour Guide, that explores the emerging role of telepresence robots within museum halls. Please check it out. However, if you only have a few more seconds, … Continue reading

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Jan Update: Gamifying Science Data

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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My Weekend With Mixed Reality

I’ve had my conversion moment – I now believe in the power and potential of mixed reality. In this post I want to explain how it happened and what it means for the future of museums. I first wrote about … Continue reading

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A Suggested Model for Future-proofing Digital Interactives

Last fall, after my experience observing visitors interacting with biological science data through an augmented shark, it got me thinking about how we could learn about future museum visitors by develop cutting-edge prototypes for today’s visitors. Clearly, the tools are … Continue reading

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Youth as Co-developers in a Process to Gamify Science Data

How do you support youth learners to participate as co-creators in a rapid prototyping process? For over four years, our youth programming has invited youth to create with us – card games, mobile games, augmented activity guides and more. Since … Continue reading

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My interview with the author of The Learning Affordances of Augmented Reality For Museum Exhibits on Human Health

Below is a re-blog of my most recent post on DMLcentral, an interview with Camillia Matuk. Read it at its original location, or check it out below. Augmented Reality and Learning in Museums When I read Camillia Matuk’s The Learning … Continue reading

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Using VR to Frame Furniture at the Jewish Museum

Can virtual reality in a museum be used to enhance the visitor experience, to strengthen appreciation for the collections? At the same time, can VR assist families and friends to have meaningful conversations about the objects? Or will this all … Continue reading

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