Hi. I am Barry Joseph.I am the Associate Director For Digital Learning at the American Museum of Natural History. This is where I talk about my adventures @AMNH and explore issues related to digital media and museum-based learning. I feature original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH. Find me on Twitter (@MMMooshme).
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- Why Museums Should Dive Into VR: An interview with Susan Poulton of the Franklin Institute September 11, 2017
- Looking Back at Digital Learning at the Tate Gallery: an interview with Kat Box September 5, 2017
- New CNET Article on Use of Telepresence Robots in Cultural Halls August 7, 2017
- June Update: Miniature Golf, Martian-style (or, adventures in mixed reality) July 19, 2017
- Gutsy Video Review by Zee Garcia June 8, 2017
Tag Cloud#AAM2016 #scienceFTW 3d modelling 3d printing amnh audioboo augmented activity guide augmented reality badges capturing dinosaurs card game card games clive thompson crime scene neanderthal data visualization digital fabrication digital learning week DML2013 dreams of the haida child edge project field museum games gutsy hololens killer snails Maker Faire NYC micromuseum microrangers minecraft Minecraft at the Museum mobile mobile apps mobile games NC Museum of Natural Sciences neanderthals object-oriented pterosaurs roaming telepresence robots SciBullUpdate tinyteddy video video bridge video games virtual reality voicethread
Top Posts & Pages
- The launch of Minecraft at the Museum of Natural History
- Why Museums Should Dive Into VR: An interview with Susan Poulton of the Franklin Institute
- Has the @CooperHewitt Pen Turned Museums into Libraries? A Visit to the Renovated Cooper-Hewitt Museum
- My AR/VR Framework Featured in TrendsWatch2016 Report
- Morphing a Digital Classroom into a Museum Hangout: An Interview with Eve Gaus of the Field Museum
Author Archives: Barry
Below is my latest post for DMLcentral, an interview with Susan Poulton of the Franklin Institute about their recent exploration of a museum-wide VR strategy. Please read it on DMLcentral or in full below. Why Museums Should Dive Into VR … Continue reading
Below is my most recent column for DMLcentral, which you can read in full here or below. Disclaimer: The Tate Modern is one of my favorite museums. My previous apartment held a place of honor, above the couch, for a … Continue reading
In their recent issue, CNET.com magazine covered the use of Suitable Technologies’ Beam robots within museums. One section detailed our work, now offered on a weekly basis over the summer, which I am delighted to share with you.
This post is part of an ongoing monthly series that focuses on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ digital data, and … Continue reading
Thanks to Eric Teo for notifying me of this wonderful new video review by Zee Garcia of our card game, Gutsy, from the Dice Tower. Check it out below.
This Spring, the American Museum of Natural History and the NYU Game Center partnered to create a classroom-in-residence at the Museum for a course entitled “Designing for Museums.” Students partnered with different departments at the museum to create prototypes, both … Continue reading
A new piece came out a few days ago in the Verge, “20,000-year-old artifacts, 21st century technology: Museums are turning to virtual reality, apps, and interactive experiences to keep tech-savvy visitors engaged“. It’s a lovely overview of how a number … Continue reading