Tag Archives: CCNY

Mayor Adams Announces Funding for Gaming Pathways (one of my projects)

As I posted here last March, Mayor Eric Adams has announced, in his economic recovery plan for New York City “Rebuild, Renew, Reinvest,” that increasing the video gaming industries contribution to the city’s economy is a high priority for his … Continue reading

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NYC Youth & Gaming, part 3: Community as Context for Gaming

The first part of this research project, detailed in the previous post, explored what games youth are playing and how they use games to manage their feelings and shape their identity. In other words, games and the self.  The second … Continue reading

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NYC Youth & Gaming, part 2: Managing Feelings, Shaping Identities

In this post we will look at how NYC teens use video games to manage their feelings and shape their identity. This is the second of four posts (the previous being Re-centering Around Agency). 5. GAMES THEY PLAY The 20 … Continue reading

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NYC Youth & Gaming, part 1: Re-centering Around Agency

1. TEENS, VIDEO GAMES, & AGENCY Earlier this year I was tasked with learning what roles video games play in the lives of NYC teenagers – specifically Black and brown high school students. I entered the project well aware of … Continue reading

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eSports Students Use Video Games for College Outreach

This past week I had the pleasure of producing an eSporting event led by City College of New York students for Harlem Week. Harlem Week is an annual celebration of “the best of Harlem.” CCNY, located in West Harlem, offered … Continue reading

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New Research on Role of Games in Lives of Today’s Teens from Joan Ganz Cooney Center

“We used to love playing Xbox all day. That used to be great. But now that it’s all we really do or have to do, they’re always like, ‘Oh, I’m so bored of Xbox. I just wanna do something else.’” … Continue reading

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When Worlds Collide: Is Digital Design Denigrating or Saving Museums?

Yesterday, I spent an hour with five African-American and Latinx boys from West Harlem. All gamers. Over Zoom, we chatted about the role games played in their lives, how it helps them to be who they want to be in … Continue reading

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