Tag Archives: smithsonian

Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum

Below is my most recent post on DMLcentral. You can read it here or just continue below: Last year I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it … Continue reading

Posted in Interviews | Tagged , | Comments Off on Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum

Does Digital Media Have A Place in a Hands-On Science Learning Space: An Interview with Rebecca Bray on the National Museum of Natural History’s Q?rius

  Below is a re-blog of my most recent post on DMLcentral. Rebecca Bray is the Chief of Experience Development at the Smithsonian’s National Museum of Natural History in Washington, D.C. I reached out to her to learn about how … Continue reading

Posted in Interviews | Tagged | Comments Off on Does Digital Media Have A Place in a Hands-On Science Learning Space: An Interview with Rebecca Bray on the National Museum of Natural History’s Q?rius

A Series of Epistolary Romances: Games and Museums

Last year I received a rather unusual request: Would I have a conversation with my friend and colleague James Collins – over many months, like letters sent in days of old – and then publicly share it, inviting others to … Continue reading

Posted in Theory | Tagged , | Comments Off on A Series of Epistolary Romances: Games and Museums

Skin in the Game: evaluating augmented reality in the Smithsonian Bone Hall

Last month at the annual AAM conference, this year in D.C., I had the pleasure to present on the use of augmented reality in museums with Diana Marques, who spoke about her research developing an app for the Smithsonian’s National … Continue reading

Posted in Interviews | Tagged , , | Comments Off on Skin in the Game: evaluating augmented reality in the Smithsonian Bone Hall

Dancing with WONDER at the Renwick Gallery

When I think about “interactivity” in the design of museum experiences – something I desire as both a patron and as an educator – I tend to think about my desire to interact by touching or manipulating in some way … Continue reading

Posted in Critiques | Tagged , , | Comments Off on Dancing with WONDER at the Renwick Gallery

How Games Transform Museum Experience: An Interview with the Smithsonian’s James Collins

Below is an interview I did for my column on DMLcentral. Click here to read it or scroll down below. Officially, James Collins is the Digital Media Project Manager at the Smithsonian Center for Learning and Digital Access, working across … Continue reading

Posted in Interviews | Tagged , | Comments Off on How Games Transform Museum Experience: An Interview with the Smithsonian’s James Collins

Has the @CooperHewitt Pen Turned Museums into Libraries? A Visit to the Renovated Cooper-Hewitt Museum

If you haven’t heard about the new Pen at the renovated Cooper-Hewitt, it’s all the buzz in the museum world. It’s the tool that changed a traditional museum into a leading model for the digital age. As it turns out, … Continue reading

Posted in Critiques | Tagged , | 3 Comments

Google Glass and Museum-based Learning: A Day in D.C.

I don’t know much about Google Glass. I don’t own a pair. But I am fascinated by how electronic wearables, augmented reality, and cloud-based mobile computing are changing how we interact with the people and places in our lives. To … Continue reading

Posted in Critiques, Digital Playground | Tagged , | 3 Comments

Raising the Bar: The Launch of Smithsonian’s X 3D

The bar has just been raised. Someone had to step up and plant a stake in the ground, carrying the banner for the role of digital fabrication in Museums. Today, the Smithsonian has stepped into that role, with its rallying … Continue reading

Posted in Critiques | Tagged , | 1 Comment

A Critique of the Zoo App Shutterbugs, or “On Second Thought, Maybe This App Doesn’t Suck”…

I write this post in part as an apology, in part to remind me not to repeat the error, and in part (and this is why it is public) to explore with you some fascinating lessons that can be learned … Continue reading

Posted in Critiques | Tagged , , | 6 Comments