Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
- The CUNY Games Conference 10.0 January 25, 2024
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Top Posts & Pages
- Video Games - The Great Connector: behind the scenes on (one of) my proudest achievements
- Interview with Kate Carmody on the Museum of Modern Art and Games as Curated Objects
- Interview with Brenda Hernandez, National Museum of Mexican Art: “In an homago state of mind”
- A Youth Critique of the Louvre's new Audio Guide on Nintendo 3DS
- Big News: My Sondheim Book Has Found Its Publisher
Blogroll (DML)
Blogroll (museum)
Ubertexts
Tag Archives: mobile apps
Crime Scene Neanderthal – Public Launch and Coverage in Rotunda
Under the headline, “Solve a Science-Based Mystery Designed by Teens,” the AMNH’s seasonal Rotunda magazine featured a full page article describing Crime Scene Neanderthal in the week before it’s public (beta!) launch this Sunday. (It also includes an official teaser … Continue reading
Posted in From My Work
Tagged crime scene neanderthal, mobile apps
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Designing Mobile Museum Experiences: Thoughts on the “Well-Played” App
You can’t always get what you want But if you try sometimes well you just might find You get what you need — Mick Jagger & Keith Richards This weekend my 5-year old daughter taught me some important lessons about … Continue reading
“People need a change in lighting because they walk to the right” – Using Design-based Learning with Museum Teens
A couple of weeks after shifting to more of a design focus in the Neanderthal Next Door program, we tried an ideation activity with the youth called a “Point-of-View Madlib.” (Remember Mad Libs?) Taken from Stanford d.school’s “Bootcamp Bootleg” deck … Continue reading
Posted in From My Work
Tagged augmented reality, crime scene neanderthal, mobile apps, neanderthals
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New program launch: The Neanderthal Next Door
Last week we launched at the Museum an exciting new youth program, called The Neanderthal Next Door. The title refers to the fact that evolution is not linear, we lived at the same time as the Neanderthal and, at least … Continue reading
Posted in From My Work
Tagged augmented reality, crime scene neanderthal, mobile apps, neanderthals
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Augmenting the Museum: Pterosaurs, Microbiomes, and More
“omne trium perfectum” (Latin for everything that comes in threes is perfect) According to Wikipedia, the rule of three is a writing principle that “suggests that things that come in threes are inherently funnier, more satisfying, or more effective than … Continue reading
Using “String and Sellotape” To Build the Magic Tate Ball: A Behind-the-scenes Interview with Ben Templeton
Can you recall, as a child, the wonder of asking a question and then shaking that round black lump of mystery called a Magic 8 Ball? Can you remember how it felt the moment before the answer was revealed through a haze of colored liquid? The Tate … Continue reading
Posted in Interviews
Tagged mobile apps
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A Critique of the Zoo App Shutterbugs, or “On Second Thought, Maybe This App Doesn’t Suck”…
I write this post in part as an apology, in part to remind me not to repeat the error, and in part (and this is why it is public) to explore with you some fascinating lessons that can be learned … Continue reading
A Close Look at the Development of Planetmania, a Museum-Based Mobile App: an interview with developer David Schaller
Last Fall, when I first began working in a Natural History museum, I started to look for examples of customized museum mobile apps. One of the first that came across my radar was Planetmania. There are some things I like … Continue reading
Guest Post: Follow Me – A Youth Audio Guide Program
During January’s Digital Learning Week, the Museum’s Youth Initiatives team brought together youth, Museum educators, and scientists for a series of programs to explore using digital tools to engage with Museum halls, collections, and research. This post about “Follow Me” … Continue reading
Posted in From My Work
Tagged audioboo, digital learning week, follow me, mobile, mobile apps
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Science simulations, mobile games, and the future of museum-based situated learning: Interview with Kevin Miklasz, Iridescent
Recently, as I have been playing games on my iPhone that intentionally teach science, I wondered what else was out there. I reached out on the ASTC listserv and heard back from Kevin Miklasz, Director of Digital Curriculum at Iridescent … Continue reading