Tag Archives: video games

Exhausted/Elated by Day 4 of the Games For Change Festival

Can I tell you something? I’m exhausted! It’s the start of day 4 (of 5) of the 20th anniversary of the Games For Change Festival. Since March of 2020 I have worked from my home office. All day, I Zoom … Continue reading

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Come Hear Me Talk on Games and Museums

At the end of the month MuseumNext will host the Museums, Games & PlaySummit (28 February – 2 March 2022). The goal of this all-online, highly curated affair is to share inspiring ideas and case studies looking at games and … Continue reading

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My RAND Corporation webinar: Becoming Well Played – The Impact of Gaming on U.S. Culture (and Beyond)

This Wednesday I am thrilled to have the opportunity to present a webinar jointly supported by the RAND Center to Advance Racial Equity Policy and the RAND Center for Gaming: Becoming Well Played – The Impact of Gaming on U.S. … Continue reading

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Winner of the GEE! Learning Games Award (Informal Learning Game category)

Last May I announced I would be leading the informal learning category within the Madison, Wisconsin-based Play Make Learn Conference‘s 2021 James Paul Gee Learning Games Award. Below I am excited to announce which game won, and why. As a … Continue reading

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A new interview with me on Museum 2.0 about games and museums

I was thrilled recently when Seema Rao, who took over management of the incomparable blog Museum 2.0 last year from Nina Simon, invited me to chat with her about museums and games. As you’ll see below in this re-post, it … Continue reading

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Coverage in Vice’s Motherboard: “How Games Are Changing the Museum Experience”

We’re appreciative of Becky Ferreira‘s recent coverage in Vice’s Motherboard of a variety of efforts around AMNH to explore how games can enhance the visitor experience – from exhibit-based interactives (Flap Like a Pterosaurs), Hall-based games (MicroRangers), to tabletop gaming … Continue reading

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Reclaiming Culture Through Game Design: Sneak Peak at Our Games For Change Panel

As an original co-founder of the Games For Change Festival, I am always excited to both attend the annual event and also bring new voices to this important forum. In past years that has often looked like bringing teenagers to … Continue reading

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#DMl2014 Wrap-up: Developing STEM Literacy Through Gameplay and Game Design

Last week I had the pleasure of coordinating and presenting at a panel at the 2014 Digital Media and Learning Conference last week. From the program: MARCH 8 | 11:00 AM – 12:30 PM | Copley Developing STEM Literacy Through … Continue reading

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Surprising Cultural Partnership in Gaming At This Year’s Margaret Mead Film Festival

The Margaret Mead Film Festival, at the American Museum of Natural History, is the longest-running, premiere showcase for international documentaries in the United States, encompassing a broad spectrum of work, from indigenous community media to experimental nonfiction. When the the … Continue reading

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Using Card Games to Bring a Sense of Play to Informal Science Learning

This Fall the Museum will be launching our first Science Card Game program (more details later and registration notification sign-up here). This grew, in part, from a number of Digital Playgrounds I blogged about last spring, such as the awesome … Continue reading

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