MuseumNext Presentation 1: Looking at Gaming in Museums

This week I had the honor of presenting not once but twice at a MuseumNext conference. A year ago I wrote here about how I used Clubhouse to make connections at a MuseumNext; then last fall I wrote here about teenagers co-designing new digital experiences for museums. This week, with the focus on Museums, Games and Play, I took a 30,000 mile high view (taking inspiration, fittingly enough, from crows) in the first session and then in the second session talked about design from the inside out, through the lens of learning from failure. This will be the first of two posts sharing highlights from the two VERY DIFFERENT sessions.

On Monday I partnered with my frequent collaborator Neal Stimler, to present: Thirteen (or so) Ways of Looking at Gaming in Museums. As promoted in the program, this session:

… explored the horizons of games in museums to encourage their adoption into regular programs, products, and operations. It will solve for the equation Museums + Games = ? across a variety of lenses: accessibility; diversity, equity, and inclusion; digitization; intellectual property and licensing; the metaverse; partnerships; youth making games, staff making games; visitors playing games; producing games for the general public; eSports; educational games; games in exhibits, and more. This pair of presenters have together over a quarter-century of experience bringing digital experience design, including games, to two of the largest museums in the world: NYC’s Metropolitan Museum of Art and The American Museum of History Museum.

You can watch our pre-recorded video here: (the QA is reserved for paid attendees):

The title is a riff on Wallace Stevens’ poem “Thirteen Ways of Looking at a Blackbird.” I’ll share below each of the ‘”ways” we approached the topic and the associated poems I wrote for each one.

  1. Accessibility

I can see ways

I could play this game.

If only the designers

Had seen the same.

  1. Diversity, Equity, Inclusion, and Belonging:

They present this game

And its characters

And its stories

As if designed for everyone.

So,

If I don’t see myself,

Am I no one?

  1. Digitization

Once I was art

Designed for an exhibit

On Pterosaurs.

Now I am decor

On a deck of cards,

My AR wings set to soar. 

Neat trick.

  1. Intellectual Property and Licensing

Proud, the Museum

Instagramed the art.

Chagrined, the Museum

Read the cease and desist.

  1. Metaverse

The moment when

The Game

Was more than just

A Game

  1. Partnerships

Two dancers

Move as one.

Seems seamless

Yet that is just

More

Of their

Magic. 

  1. Youth making games

I made that,

She said,

And in that moment,

For the first time,

Glimpsed her future.

  1. Staff making games

What is the shape

Of a magic circle

When transposed

From living room table

To a museum’s exhibit hall?

  1. Playing existing game 

Millennials clink glasses

Playing tabletop games

With scientists.

Commanding spacecrafts.

Managing microbiomes.

The evening’s aspirations announced in its name:

Game Night Gone Wild.

  1. Producing games for outside use

The teacher seeks a carrot

In the form of a game.

Students note the deception,

Yet play with glee.

  1. eSports

Melee in the Museum

Team Met vs. Team AMNH

Tiffany versus T-Rex

A battle for the ages

  1. Games and education

My Duolingo ranking proves nothing.

It neither feeds my family

Nor protects us from COVID.

When I dropped out of the top ten

However

I vowed to crush it.

A poem about games and education

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