MuseumNext Presentation 2: Failing Forward: Museum game Fails and what we learned from them

In my previous post I shared video and poems from my first presentation this week at MuseumNext’s conference on games and museums. This post is about how we closed out the event with Failing Forward: 10 favorite Museum game Fails and what we learned from them.

Watch below to learn why I make the insightful comment: “Don’t lead with the flatulent buffalo”:

For this session I partnered with my frequent collaborator, Kellian Adams Pletcher (of FableVision Studios), along with Erica Gangsei (San Francisco Museum of Modern Art) and Lawrence Moore (LARPing in Color). As promoted in the program, this session offered:

…four different Game Designers from the Museums and Culture space talking about games that failed to do what they intended to– and taught us all a lot about games in the process! We’ll choose ten of our favorite “unsuccessful” games and how the lessons from those games made museum game design better for all of us.

I particularly enjoyed adapting content from my upcoming book on digital design in museums for the sessions format, including lessons learned from both MicroRangers (the AR mobile app game) and Escape the Planet (the escape room which never… took off).

After the video we had a robust Q&A, which I thoroughly enjoyed, and for some reason, at the end, as Jim thanked us for contributing and then closed out the entire 3-day long conference, I once again fell (failed) off my seat.

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