Author Archives: Barry

About Barry

Innovating solutions for learning in a digital age.

Prototyping Interactive Data Viz: 1. AR SHARK

The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to visitors through emerging media. … Continue reading

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Why Museums Should Dive Into VR: An interview with Susan Poulton of the Franklin Institute

Below is my latest post for DMLcentral, an interview with Susan Poulton of the Franklin Institute about their recent exploration of a museum-wide VR strategy. Please read it on DMLcentral or in full below. Why Museums Should Dive Into VR … Continue reading

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Looking Back at Digital Learning at the Tate Gallery: an interview with Kat Box

Below is my most recent column for DMLcentral, which you can read in full here or below. Disclaimer: The Tate Modern is one of my favorite museums. My previous apartment held a place of honor, above the couch, for a … Continue reading

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New CNET Article on Use of Telepresence Robots in Cultural Halls

In their recent issue, CNET.com magazine covered the use of Suitable Technologies’ Beam robots within museums. One section detailed our work, now offered on a weekly basis over the summer, which I am delighted to share with you.    

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June Update: Miniature Golf, Martian-style (or, adventures in mixed reality)

This post is part of an ongoing monthly series that  focuses on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ digital data, and … Continue reading

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Gutsy Video Review by Zee Garcia

Thanks to Eric Teo for notifying me of this wonderful new video review by Zee Garcia of our card game, Gutsy, from the Dice Tower. Check it out below.

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Gamifying the Museum with NYU Game Center Graduate Students

This Spring, the American Museum of Natural History and the NYU Game Center partnered to create a classroom-in-residence at the Museum for a course entitled “Designing for Museums.” Students partnered with different departments at the museum to create prototypes, both … Continue reading

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Our work in the Verge: “20,000-year Old Artifacts, 21st Century Technology”

A new piece came out a few days ago in the Verge, “20,000-year-old artifacts, 21st century technology: Museums are turning to virtual reality, apps, and interactive experiences to keep tech-savvy visitors engaged“. It’s a lovely overview of how a number … Continue reading

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April Update: A Virtual Shark You Can Hold in Your Hand

This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum

Below is my most recent post on DMLcentral. You can read it here or just continue below: Last year I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it … Continue reading

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