Category Archives: Interviews

This is a collection of original interviews done for the site.

360 Videos in Museums: Shot 1 – Underwater at the Shedd Aquarium

At the November Museums and Computer Network conference, I marveled at the different ways museums around the country are using 360 videos with their visitors or in their education programs. To highlights these different applications, I started this limited series … Continue reading

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Why Museums Should Dive Into VR: An interview with Susan Poulton of the Franklin Institute

Below is my latest post for DMLcentral, an interview with Susan Poulton of the Franklin Institute about their recent exploration of a museum-wide VR strategy. Please read it on DMLcentral or in full below. Why Museums Should Dive Into VR … Continue reading

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Looking Back at Digital Learning at the Tate Gallery: an interview with Kat Box

Below is my most recent column for DMLcentral, which you can read in full here or below. Disclaimer: The Tate Modern is one of my favorite museums. My previous apartment held a place of honor, above the couch, for a … Continue reading

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Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum

Below is my most recent post on DMLcentral. You can read it here or just continue below: Last year I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it … Continue reading

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Does Digital Media Have A Place in a Hands-On Science Learning Space: An Interview with Rebecca Bray on the National Museum of Natural History’s Q?rius

  Below is a re-blog of my most recent post on DMLcentral. Rebecca Bray is the Chief of Experience Development at the Smithsonian’s National Museum of Natural History in Washington, D.C. I reached out to her to learn about how … Continue reading

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Creating Context to See the Unseen: An interview with Jasper Buikx of Amsterdam’s microbial museum

How do you design a museum around microbes, a subject that is all around and ON us, yet still remains out of sight? How do you design a space to enable visitors to see the unseen? To find out I … Continue reading

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“Gamifying Museums Pt 2. – Aardman and The American Museum of Natural History on the Dos and Don’ts”

Blooloop is an online resource for “professionals working in the visitor attractions sector.” They have recently been exploring games and museums, with the second half of their latest post focusing on our work at AMNH. For the full article please … Continue reading

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My interview with the author of The Learning Affordances of Augmented Reality For Museum Exhibits on Human Health

Below is a re-blog of my most recent post on DMLcentral, an interview with Camillia Matuk. Read it at its original location, or check it out below. Augmented Reality and Learning in Museums When I read Camillia Matuk’s The Learning … Continue reading

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Using Escape Rooms to Gamify Learning: an interview with Breakout EDU

Below is a re-post from my latest column on DMLcentral. Read it here or check it out below: Using Escape Rooms to Gamify Learning Escape Rooms first came to America in 2012-2013 from Asia and Europe, quickly spreading across the … Continue reading

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How to Design a Youth Space With Youth: an interview with the Shedd Aquarium’s Wade Berger

This is my third and final interview in a series exploring learning labs in Chicago Museums (the first focused on The Field Museum and the second on the Art Institute of Chicago). In this edition I interviewed Wade Berger, in … Continue reading

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