Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
Subscribe to Blog via Email
Sections
@MMMooshme
My Tweets-
Recent Posts
- The 2024 National Egg Cream Invitational March 19, 2024
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
Tag Cloud
#scienceFTW 3d modelling 3d printing 360 video 360 video series amnh audioboo augmented activity guide augmented reality badges capturing dinosaurs card games CaughtinTime CCNY clive thompson crime scene neanderthal data visualization digital fabrication digital learning week DML2013 field museum games girl scouts gutsy hololens killer snails MCN micromuseum microrangers minecraft Minecraft at the Museum mobile mobile apps mobile games object-oriented pterosaurs SciBullUpdate smithsonian tango video video bridge video games virtual reality voicethread youthagencyArchives
Top Posts & Pages
- A Youth Critique of the Louvre's new Audio Guide on Nintendo 3DS
- MicroRangers To The Rescue! A new mobile app from the Museum brings an invisible world to life
- Interview: Evan Matthew Fuchs, 5th Grade Teacher and Digital Innovator
- "What's it like to work at the AMNH?" The Museum and the Museum
- Digital Playground: Parasites Unleashed! Card Game
Blogroll (DML)
Blogroll (museum)
Ubertexts
Search Results for: pterosaurs
MicroMuseum, Session 2: Augmented Ice Cream
Today was the second session of MicroMuseum. The first session focused all on science (microbiology). Today we flipped it and focused all on technology (augmented reality). And from here on out we’ll be combining the two. After a challenging name … Continue reading
MicroMuseum launched today – a mobile gaming program about microbial organisms
Today was a wild day for me. After participating in the press briefing for the new pterosaurs exhibit, where I helped share the exhibit-related card game developed within an after school program, we launched a NEW after school program that … Continue reading
NYTimes Recognizes AMNH’s Minecraft and Pterosaur Gaming Projects
We are so super thrilled that today’s New York Time’s special magazine section features a wonderful article (re: At Play in Skies of Cretaceous Era) about how the Museum is, in their words, “an eager participant in a 21st-century movement … Continue reading
#DMl2014 Wrap-up: Developing STEM Literacy Through Gameplay and Game Design
Last week I had the pleasure of coordinating and presenting at a panel at the 2014 Digital Media and Learning Conference last week. From the program: MARCH 8 | 11:00 AM – 12:30 PM | Copley Developing STEM Literacy Through … Continue reading
Final Presentation by #scienceFTW
Ruth Sherman is a new intern at the AMNH, from NYU’s Program in Digital Media Design for Learning. She assisted in the last month of programming for #scienceFTW program and graciously offered to write up the exciting final program session, … Continue reading
Developing Science-based Games with Teens: An AMNH Intern Reflects
J. Shepard Ramsay was an intern at the AMNH, from NYU’s Program in Digital Media Design for Learning, in our #scienceFTW program. With the conclusion of the program last week (snff snff) I asked Shepard to review his time in … Continue reading
Posted in From My Work, Practice
Tagged #scienceFTW
Comments Off on Developing Science-based Games with Teens: An AMNH Intern Reflects
Taking the New MakerBot Digitizer For a Spin
Last Mother’s day, my two children and I took my wife to the Metropolitan Museum of Art to celebrate the day. We went to see the special exhibit, Impressionism, Fashion, and Modernity, which highlighted the “vital relationship between fashion and art … Continue reading
Posted in Digital Playground
Tagged digital fabrication
Comments Off on Taking the New MakerBot Digitizer For a Spin
The 2nd Month of #scienceFTW: Bones, Stars, Scat, & Biodiversity
When I last posted about our first month of #scienceFTW, our new science card game program led by Julia Zichello (Manager of AMNH’s Sackler Educational Laboratory), Nick Fortugno (Co-Founder/CCO of Playmatics), with support from J. Shepard Ramsay (NYU intern extraordinaire), … Continue reading
Posted in From My Work
Tagged #science, #scienceFTW
Comments Off on The 2nd Month of #scienceFTW: Bones, Stars, Scat, & Biodiversity
The 1st Month of #scienceFTW: Parasites & Koi Koi
This month we launched a new program, #scienceFTW, in which teenagers are learning all about science through science-based card games and will eventually co-develop two different Pokemon-style card games. (photos from the month can be seen here) The first session … Continue reading
Posted in From My Work
Tagged #scienceFTW
Comments Off on The 1st Month of #scienceFTW: Parasites & Koi Koi
Notes From “Gaming in Museums to Engage Audiences” Panel at #ASTC2013
This afternoon I participated in a panel at the ASTC conference called Gaming in Museums to Engage Audiences. It was organized by Sarah Carter, of SciGirls, Twin Cities Public Television, and was a fantasticly diverse panel, composed of Sookram Ramsaroop, … Continue reading
Posted in Conferences, From My Work
Tagged #ASTC2013, card games, mine
Comments Off on Notes From “Gaming in Museums to Engage Audiences” Panel at #ASTC2013