Tag Archives: augmented reality

Oct Update: Prototyping Biological Data Interactives through an AR Shark

This is the first in a new monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading

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Augmented Wearables and the Future of Museums: An Update

Below is a re-blog from my latest DMLcentral post, which you can find in its original form here. I wrote this one ready to go a few weeks ago, just before the launch of the widely popular augmented reality mobile … Continue reading

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The Secret Sauce in Pokémon Go: Big Data

My recent post for my DMLcentral column was inspired by my amazement at the emergence of Pokemon Go in the past week (has it REALLY not been a full week yet?). Go check it out on DMLcentral or take a … Continue reading

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Skin in the Game: evaluating augmented reality in the Smithsonian Bone Hall

Last month at the annual AAM conference, this year in D.C., I had the pleasure to present on the use of augmented reality in museums with Diana Marques, who spoke about her research developing an app for the Smithsonian’s National … Continue reading

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NYT VR & the Mooshme Matrix of Place-based Augmented Devices

Last March, I penned a post “Augmented Wearables and the Future of Museums” in an attempt to better understand the emerging landscape of augmented/virtual reality wearables, and what they might mean for museums. A potential game-changer occurred last week that … Continue reading

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Research on Using AI, AR, and Narrative to Customize Visitor Experience: An interview with Maria Roussou about the CHESS Project

At April’s Museums and the Web conference in Chicago, I heard a fascinating presentation by Maria Roussou, talking about the CHESS Project, a research study exploring how museums could personalize a visitor’s experience before they arrived and throughout their visit. … Continue reading

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“People need a change in lighting because they walk to the right” – Using Design-based Learning with Museum Teens

A couple of weeks after shifting to more of a design focus in the Neanderthal Next Door program, we tried an ideation activity with the youth called a “Point-of-View Madlib.” (Remember Mad Libs?) Taken from Stanford d.school’s “Bootcamp Bootleg” deck … Continue reading

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New program launch: The Neanderthal Next Door

Last week we launched at the Museum an exciting new youth program, called The Neanderthal Next Door. The title refers to the fact that evolution is not linear, we lived at the same time as the Neanderthal and, at least … Continue reading

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Sneak Peak at New Digital Project on Hall of Northwest Coast Indians

This week a sizable crew of us from the Museum are working downtown at the offices of Global Kids, Inc, through a two week partnership. The project is teaching the Global Kids youth leaders about our Hall of Northwest Coast … Continue reading

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First MicroRangers Walk-through

Yesterday, in preparation for this Thursday’s culminating event, the high school students in MicroMuseum returned to do their first walk-through of our mobile game, MicroRanger, using the new prototype. This is always an exciting moment, as after two months of … Continue reading

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