Category Archives: Practice

What Disney World Can Teach Us About Museum-based Learning, Part 1

Last year when I returned from on a one-week family trip to Disney World, I brought back more than just a bag full of Mickey-shaped chocolates. I was inspired by the myriad ways the Park designers had created games, activity … Continue reading

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AMNH Summer 2013 Badging System Report

In my recent post for DMLcentral, “My Beef With Badges,” I called on the emerging badging community to stop conflating our aspirations with our achievements, and to start sharing a more accurate picture of the challenges we all face. I … Continue reading

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My Beef With Badges: A Call for Conversation

Below is my latest column on DMLcentral. It addresses concerns I have had for some time and, writing it, helped me to crystallize how to address them. I hope this is seen not as a statement but as the start … Continue reading

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Developing Science-based Games with Teens: An AMNH Intern Reflects

J.  Shepard Ramsay was an intern at the AMNH, from NYU’s Program in Digital Media Design for Learning, in our #scienceFTW program. With the conclusion of the program last week (snff snff) I asked Shepard to review his time in … Continue reading

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The 3rd Month of #scienceFTW: Pterosaurs!

When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading

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The 3rd Month of #scienceFTW: Pterosaurs!

When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading

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The 3rd Month of Minecraft at the Museum: Vikings, Giant Flowers, and More

When I first posted about Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway, while in November (see: The 2nd Month of Minecraft at the Museum: Poison, Food, … Continue reading

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A Close Look at the Development of Planetmania, a Museum-Based Mobile App: an interview with developer David Schaller

Last Fall, when I first began working in a Natural History museum, I started to look for examples of customized museum mobile apps. One of the first that came across my radar was Planetmania. There are some things I like … Continue reading

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Using Card Games to Bring a Sense of Play to Informal Science Learning

This Fall the Museum will be launching our first Science Card Game program (more details later and registration notification sign-up here). This grew, in part, from a number of Digital Playgrounds I blogged about last spring, such as the awesome … Continue reading

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Teaching Paleontology at Night at the Museum through Digital Fabrication

For sure, one of the coolest things about working at the Museum is getting to be involved with the sleepovers, otherwise known as Night at the Museum. Sorry, it is not like the movie – the dioramas do not come … Continue reading

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