Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- The 2024 National Egg Cream Invitational March 19, 2024
- NY1 Coverage of Our New Video Gaming Exhibition February 5, 2024
- Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements February 4, 2024
- Virtual Visits to the Brooklyn Seltzer Museum Now Live January 25, 2024
- Back in the Classroom (NYU) January 25, 2024
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Search Results for: minecraft
The Shedd Aquarium, Minecraft, and Virtual Piranha: An Interview with Wade Berger
Wade Berger is the Teen Learning Lab Manager at Shedd Aquarium. Shedd features the largest and most diverse collection of animals in any Aquarium in the world, one of largest cultural institutions in Chicago, and contains 32,000 animals representing more … Continue reading
NYTimes Recognizes AMNH’s Minecraft and Pterosaur Gaming Projects
We are so super thrilled that today’s New York Time’s special magazine section features a wonderful article (re: At Play in Skies of Cretaceous Era) about how the Museum is, in their words, “an eager participant in a 21st-century movement … Continue reading
The 3rd Month of Minecraft at the Museum: Vikings, Giant Flowers, and More
When I first posted about Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway, while in November (see: The 2nd Month of Minecraft at the Museum: Poison, Food, … Continue reading
The 2nd Month of Minecraft at the Museum: Poison, Food, Biomes, and More
When I last posted about our first month of Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway. Led by Rebecca Saunders and Teacher Gaming’s Joel Levin (with … Continue reading
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Minecraft at the Museum Session 10: The Power of Poison
Later this week I will post November updates for both #scienceFTW and Minecraft at the Museum. But first, as a warm-up – the Minecraft at the Museum session on poison! On November 19th, M@M followed its current curricular format: introduce … Continue reading
The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs
A few weeks ago we launched our new after school program, Minecraft at the Museum. This 25 session program for high school students is using Minecraft to teach youth about a wide range of science content, how learning experiences are … Continue reading
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The launch of Minecraft at the Museum of Natural History
Minecraft, the indie-success video game that has sold more than 20,000,000 copies in under two years, is now coming to the American Museum of Natural History. Its players learn how to “mine” natural resources in their unique, resource-rich world and … Continue reading
Minecraft is Coming to the AMNH
I am so excited that, in one week, the AMNH will be holding it’s first Minecraft-based educational program: FoodCraft. Working with the great folks at TeacherGaming, who developed MinecraftEdu, we will take the youth into two custom-built Minecraft maps to … Continue reading
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Video Games – The Great Connector: behind the scenes on (one of) my proudest achievements
Those who know my work over these past three decades know that my professional work contains multitudes: youth development, racial and gender equity, informal learning, digital learning, games-based learning, experience design, museum design, writing, and evidence-based decision making. I am … Continue reading
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Twenty Years of Games For Change
Twenty years ago, I was part of a wonderful collection of people who, together, created Games For Change. Tomorrow begins an incredible week in which what was once a half-day affair with a few dozen will now be spread over … Continue reading
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